![]() Let's start gaining knowledge! There are a bunch of words you'll need to know because you'll see them fairly often, which are the following: In this chapter we'll cover the basics of economy and some build orders to get you started. eco = economy (mass + power income and storage).macro = related to the base, economy and production (opposite of micro).micro = the usage of units (for example dodging artillery).nope im pretty sure the units cap is reduced. for the campaign perhaps, but im fairly sure CT confirmed that the 360 and PC would have the same unit caps. mapcontrol = how much on the map you control, doesn't necessarily have to be mass points (for example holding the area between two expansions of the opponent). Work continues on improving Chris Taylor's real-time strategy game Supreme Commander 2, which has just received a massive patch improving the behavior and options of. Set 25 years after the end of the Infinite War, SUPREME COMMANDER 2 starts with the galaxy reeling from the recent assassination of the newly elected president of the fragile Colonial Defense Coalition. Im sure there were mods that allowed more, but the default was 1000. buildpower = how fast a unit can build, repair, capture, and reclaim.Okay, so now you've learned some fancy words it's time to introduce you to the first aspect of the game, the ECONOMY! This is a very small part of the Glossary. ![]() The economy consists out of two resources:Ĭan be obtained via mass extractors, which can only be built on Mass Points. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story. ![]() Another way to get mass income is by reclaiming wreckages or building Mass Fabricators, these will get covered in the tutorial.Īlso known as Power, this resource can be obtained via power generators, which can be built everywhere! This resource is not limited, so you can get as much as you like. In Supreme Commander 2, players will experience brutal battles on a massive scale Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. You can also build hydrocarbon power plants to gain more power income. These can only be built on certain places though, and on some maps you can't build them at all. ![]()
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